Amazon Explore

Virtual Group Experiences

Contribution
2020-2021
2020-2021
PLATFORM
Lead UX Designer

About

Amazon Explore is an interactive livestreaming service that allows you to learn, shop and discover new places right from the comfort of your home.

Areas of Ownership

Identified three primary problems with 1:1 experiences.

Explore Marketplace

This included the Explore storefront, search, filters and detail pages.

Pre-Session

Helping customers get ready for their livestream with a dedicated detail page.

In-Session

Entering into a livestream via mobile device browser from the detail page.

Post-Session

Storing customers photos and purchased items after their live session.

Problems

Identified three primary problems with 1:1 experiences.

Customer Survey

From a launch survey, 78% of customers would "love to experience this. with friends and family"

Price

Private experiences have also come at a premium price, making them too expensive for customers (62% of responses).

Seller Growth

The 1:1 nature of Explore has also restricted seller growth

Why?

1. Low Conversion on Mobile

Conversion on mobile was .56% compared to 1.71% on Desktop. A key reason is not being able to consume experiences on mobile devices.

2. Traffic

76%+ of all Explore traffic came from mobile (mWeb and mShop).

3. Post-session survey

58% of survey respondents indicated they would like to consume experiences on a mobile device.

Understanding the problem

1. LEARN
Find out how customers use and interact virtually

Seeing the both the issues and stresses related to virtual dating will help provide insight into problems and possible solutions.

2. DEFINE
Understanding target market

This will help find what motivates and frustrates users. By identifying the target market will help to better understand and deliver a tool to fill users needs.

3. DESIGN
Building a solution

From our findings we can start to evaluate and build a product to fill those needs.

4. TEST
Validating the designs

Determining the success of the tasks that will include defining certain metrics(KPIs).

Success Criteria

There will be two key criteria to measure the success of this feature.

1+

Successful completion of more than one session on mobile.

4.5

Achieving a T4W CSAT of 4.5 in 3 months post launch.

Defining Goals

Measuring our success with group

50%

Price reduction for experiences.

+150

Additional group experience

+280bps

Increase in traffic and booked sessions

80nps

Enhanced customer experience

The Journey

I will take you through my design process for:
1. Detail Pages
2. In-Session Experience:
  • Desktop (customer)
  • App (host)

1. Detail Pages

IA Restructure

From our booking goals, and over 70% of our traffic coming from mobile devices, there was an opportunity for me to restructure the detail page information for content above the fold.

BuyX Design System

Worked with the BuyX design team and identified existing Amazon design pattern's for possible solutions.

Twister variations allowed for low tech debt, preexisting customer mental models and scalability. This, however, was not unique to the Explore service and added additional external dependencies.

Issues

Limitations for mobile consumption.

Amazon App (mShop)

  • Cannot launch an Explore experience directly from the Amazon App (mShop).
  • Cannot link directly to outside browser or give direct content redirecting customer from browser to mShop (legal).

Supported Devices

  • Operating Systems Supported - iOS & Android.
  • Browsers Supported - Chrome and Safari.
  • Tablet Models and Makes Supported (future).

Final Designs

These are the final designs that were shipped.

Wireframing

Went through different ideas and iterations for booking a group experience on detail pages.

Iterations

I prototyped three different directions, including the twister variation, and worked alongside marketing to test with internal customers with 50% preferring option 3.

Final Designs

These are the final designs that were shipped.

Results

Revisiting the success metrics

+6

Successful completion of six sessions mobile during testing.

4.7

Achieved a T4W CSAT of 4.7 post launch.

Results

Revisiting the success metrics

-67%

Goal: -50%
Average list price of $16.58.

+203

Goal: +150%
Additional group experiences added.

+38bps

Goal: +28bps
Increase in traffic and booked sessions

86 NPS

Goal: +150%
Enhanced customer experience